
v1.3.0 — Herbie drops in
Whokoban
Park every crate — then get out.
Sokoban with one rule changed. Filling every goal doesn't finish the puzzle — it unlocks the exit. You still have to walk Whoko to the door, back through the warehouse you've just rearranged, where the crates you shoved into place are now the walls in your way.
- 5,000
- levels
- 10
- tiers
- 66
- achievements
iPhone · iOS 17 or later · US$2.99, one time
v1.3.0 — a free FlyCraft look with Herbie in Whoko's place, his own tunes and his yell; a sound sheet that mutes music and effects apart and previews every tune by name; shoving a monster now costs a move; thirteen themes and 66 achievements in all.

Thirteen looks, two of them free
Thirteen looks, one game
The warehouse dresses thirteen ways. Two are free: Classic, and FlyCraft — Herbie on loan from the flying-machine game, with his drawing board, his cardboard boxes and his own music. Seven are earned by climbing — neon arcade glass, a raked zen garden, backlit stained glass — one look per tier, the last for finishing a run. Four more belong to Hardcore alone: Ember, Noir, Circuit Board and Gilded, for a clear on tier 1, 4, 7 and 10 with no net.
A theme changes how the board is drawn, never how it plays. Orange is still a crate to park, green is still parked, and the door still opens when the last one lands. Try them — this is the same level in every one.

New in 1.3.0
Herbie drops in from FlyCraft
A guest from another game. Herbie — FlyCraft's hero, who would rather build a flying machine than fly — arrives as a free look for everyone: his blue drawing board for a floor, a paper-cutout forest for walls, his cardboard boxes for crates, the launch gate with a padlock on it, and Herbie himself in Whoko's place, blinking. He brings his own music, and his yell opens every run in place of the gong.

From our friends at Sentry Brain
Meet FlyCraft, the game Herbie came from
FlyCraft is a physics toy about building flying machines for Herbie, who would rather be carried than fly. The machine takes shape on the drawing board, Herbie climbs on top, and you find out how far it gets before it comes apart. By Thanasis Lightbridge and Harry Kalogirou, published by Sentry Brain.
Free to play, with one optional unlock. Whokoban's FlyCraft look — his boxes, his tunes, his yell — is on loan with FlyCraft's permission, so if the look made you curious, this is where Herbie lives.
Free, one optional unlock · iPhone, iPad and Android · in the browser too
Hardcore
Hardcore: one mistake and the run is over
Pick a mode when you start a run. Hardcore has no undo and no restart, and one lost level — a crate stranded, or the move cap reached — ends the whole run. The board wears a flame so you never forget which game you are in.
Same levels, same tiers, same cap; only the safety net is gone. Four achievements and four looks are earned nowhere else — and losing gets its own screen, with the door shut and Whoko still inside.

The rule
Parking the crates only unlocks the door
Push every crate onto a goal and the exit unlocks — it does not end the level. You still have to walk Whoko to the door and step through it, back across a warehouse you have just rearranged.
A crate can never be pushed onto the exit, so the door cannot be sealed. But crates can wall you off from it, and that is the mistake this game adds.

Par
Measured, not estimated
Every level ships with the exact fewest moves it can be finished in — walking to the door included — computed by an exhaustive solver before release. That number is what you play against.
Finish within 10% of it and you rise a tier on the spot. The end of the bar is twice it: reach that without getting out and the level is over — no credit, and nothing lost from the run either.

The run
Ten tiers, and no level twice
500 levels a tier: three crates at tier 1, twelve at tier 10. The game remembers which ones it has dealt you, so a level comes round again only after you have played the other 499 on its tier.
From tier 4 a monster shares the floor with you, and from tier 8 there are two. They cannot kill you — no timer, no death, no lost run. They are in your way. Walk into one and you shove it aside — for one move, like a step.

Achievements
Sixty-six of them, and one you will earn by accident
For finishing at the best possible, for clearing whole tiers, for taking a run from tier 1 to tier 10 without a single undo, for clearing a level in every look the game owns — and for surviving Hardcore, with a secret one for not surviving it.
And for the mistake this game invents: parking every crate with no way left to reach the door. The game now tells you the moment that happens, and one undo — or a restart — is the way back.

Nothing leaves your phone
No ads. No in-app purchases. No account.
There is no network code in the game at all, nothing is tracked and nothing is collected. Every level is rebuilt on your phone from a seed rather than downloaded — so all 5,000 of them work with no signal.

iPhone · iOS 17 or later · US$2.99 once · no ads, no in-app purchases, nothing tracked